Mocha Pro v with Plugins Free Download. Imagineer systems mocha pro 5.6 0 free
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Imagineer systems mocha pro 5.6 0 freeImagineer systems mocha pro 5.6 0 free - Descriptions for Imagineer Systems Mocha Pro 5.6.0 Plugin for After Effects & Premiere
The Mocha Professional 5. Making professional animations, Mocha Pro v5. The users can create entire animations and provides a variety of video editing and mixing capabilities with a bundle of special effects to enhance the videos. It is featured as the tracking and routing software for different visual enhancements. Moreover, the application can easily send animations to different applications including Autodesk Smoke and Autodesk Flame along with After Effects, Motion, Shake, Nuke and various others.
A strong assistant for professionals makes it very easy to make comfortable with the environment. All in all, it is a complete solution with a variety of powerful tools to create and export animations. Before your download Mocha Pro v5. Click on the below link to download the standalone offline installer of latest Mocha Pro v5. Skip to content. PTC Creo Illustrate 5. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits.
However, you may visit "Cookie Settings" to provide a controlled consent. Cookie Settings Accept All. You can create entire animated graphics and boost your videos by modification and adding special effects.
Moreover, it is an experienced tool set with plug-ins for different programs such as Adobe, OFX and Avid. Also, it can be used as routing and tracking software for different graphical enhancements. Furthermore, this application helps in sending animations to multiple applications as Autodesk Smoke and Flame along with special effects like Motion, Nuke, Shake and many others after effects.
With the ability to dive into most aspects of the project file, it is a lot easier to now write your own tracking, shape and camera solve exporters for your own applications. To make this more intuitive, we have exporter classes which can register a new export type as part of the standard exporters.
In fact two of our new shape exporters, Fusion and Silhouette, have been written entirely in Python. The key module you need to import for creating custom exporters is the mocha. This contains the abstract exporter classes necessary to create a new custom export class.
QtCore to create the final data output. First, you need to create a new exporter class that inherits from the AbstractTrackingDataExporter class. Here we initialize a super class and load the name of the exporter. It Should contain a file mask in brackets e. This function returns the final data that will go to file or the clipboard.
Usually the currently open project. The 3 options for this are Invert, Stabilize and RemoveLensDistortion, which relate to the 3 checkboxes available in the export dialog. Another advantage of being able to create your own exporters is being able to augment existing exporters to suit your needs. To do this, you can grab the existing export output and modify it as you require, then assign it to a new exporter. The mocha. Settings API provides access to all mocha preferences and control over whether you want the changes to be permanent or just overridden for the session.
This makes it much easier to set up profiles for different users, or define settings based on particular conditions. Below is an example of using the mocha. Settings to override existing saved preferences and then comparing them to the original on disk. Threading items in mocha Python is possible, however in order to handle the threads, mocha needs to periodically unlock the Global Interpreter Lock GIL.
There are two parameters to control the GIL locking and unlocking intervals in the root of the mocha settings:. The default is Integer , in milliseconds. The default is Integer , in microseconds. For example, try setting Python.
See Adjusting mocha Preferences using mocha. Settings for more details on adjusting mocha settings. Below are the various options to render. After you have typed in your options and pressed Enter, mocha will apply the render to layers with cogs turned on in the saved project file.
Specify layer names after the group name to render them only. Duplicated layers will be ignored. This option is useful if you have sent your project file to a different machine to render and you need to relink the source footage without opening the GUI. If you are only using a certain frame range for the original clip. By default this is zero 0 , but if you are using a multi-view clip you can set the index here.
By default Left and Right views are 0 and 1 respectively. The in point for your render. However, this is deprecated and it is better to use --frames see below. The out point for your render. Note the US spelling of stabilize! The 'reorient' option is only available in mocha VR. Use 1 to use frame buffers, 0 to turn them off. If not set, mocha will use the setting in Preferences. If specified with no arguments, the project offset is used.
Ranges are presented via python slice notation. Will render frames with the following indices: 0, 2, 3, 6, 9, 12, 14, 15, 16, 17, then 19 onwards until the end frame. This argument is useful if you do not want to wait for the entire render before you get an export. Note this is different from the export output directory where the final files go.
The mocha exporter also renders matte clips. The mochaexport. There are 4 types of export see --export-type option :. This is a bit different from other exports.
Required options are --output-directory --output-extension, list of layer names. Optional inputs are --frame-in, --frame-out, --prefix, --suffix, --index-width. Below are the various options to export. Specify layer names after the group name to export them only. The choices are 'rendered-shapes', 'shapes', 'tracking', or 'camera-solve'. If this option is not set, it will default to a PNG file when exporting rendered shapes.
For use if you are exporting rendered shapes. Default is no prefix. Default is no suffix. This is required if you are exporting shapes, tracking or camera solves. This is used to export the colored version of the mattes. Options are 'grayscale', 'matte-color', or 'layer' for layer id gradient. The default is 'grayscale'. Default is 0. Use it together with a tracking exporter type. This command exports Layer 1 and Layer 2 shape data from a mocha project to the HitFilm shape format.
Some Python scripts may require you to update the mocha GUI frequently. Do do this, you can use QCoreApplication. Mocha 5. Table of Contents. Introduction Welcome to the Mocha v5.
Most code in this guide uses the mocha Pro python package for examples. Unless explicitly stated, in most cases the examples also apply to mocha VR.
Deprecated API in Mocha v5. The mocha Python command tools are available per system in the following default locations in mocha Pro:. You can also install the mocha module directly to your own Python installation. Now when you run your version of Python you should be able to import the mocha module. Importing the mocha module into a separate Python installation.
Running mocha Python with mocha Pro To run a mocha script with the mocha Pro Python version, call it directly with the script, like so:. Python Script Editor We now have an inbuilt Python script editor to code and run scripts directly in the mocha program. The Editor Window The main edit window lets you type or load scripts into mocha and then run them.
The Output Window The output window will print all script output as well as any errors that may come up. Top level mocha methods For the mocha package itself, there are two main functions for locating and running the mocha application. These are especially useful for when you are running external scripts. Return the absolute path of the mocha bin directory.
Global functions: For getting project-level information such as the current project BezierContour: Provides access to Bezier contours and their control points BezierControlPoint: Provides access to Bezier contour control points. BezierControlPointData: Provides access to individual parameters for each Bezier contour control point Clip: Provides clip manipulation options. ColorParameters: For colorspace adjustments Layer: For top-level layer control and information LayerGroup: For Layer Group control and information Parameter: Parameter access for data objects in the project ParameterSet: Access to a set of Parameters for a data object ProgressWatcher: Progress indication class for different complex operations which might take a long time e.
Provides methods and properties for general project management of layers, groups, rendering and output directories RenderOperation: Base class for rendering operations RenderInsertOperation: Class for all Insert render operations RenderRemoveOperation: Class for all Remove render operations RenderStabilizeOperation: Class for all Stabilize render operations RenderReorientOperation: Class for all Reorient render operations Available in mocha VR only StreamInfo: Class for accessing stream information in a clip UndoGroup: Class for setting undoable actions View: Defines views for clips ViewInfo: Class representing common view information name, abbreviation, color.
Global functions: Functions for registering and setting tool instances. InputEvent: Event handling for mouse interaction and contour data. ImageData: Main class for access to image data fields. Qt Script Requirements Some aspects of mocha Python code will require the creation of Qt Objects to handle certain functionality.
Creating a New Project You can generate a new project from python with or without an available clip. To do this, you first need to import the Clip and Project classes from mocha.
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